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Author Topic:

Ultra Hal GUI Skins new home

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DataTopic starter
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« Reply #15 on: May 12, 2010, 18:14:05 PM »

Ahh yes, I remember using them skins Freddy, one was called alien I think or something like that, yup sounds good I will grab them and put them on here.

Its hard to believe how quickly the time goes, I guess that happens as we get older. Embarrassed
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Author Topic: Ultra Hal GUI Skins new home(Read 5576 times)
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« Reply #16 on: May 12, 2010, 21:13:52 PM »

That's the one.  There should be three there, an Alienware one, a Star Trek hand-held thingy and one like a monitor/TV. 
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Author Topic: Ultra Hal GUI Skins new home(Read 5576 times)
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« Reply #17 on: May 13, 2010, 11:31:06 AM »

I’ve put them up, have to say you did a good job on them Freddy, I can see why Robert put them on Zaba.

I have a question; do you know if these skins will work with the new graphics engine? I hope they do.
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Author Topic: Ultra Hal GUI Skins new home(Read 5576 times)
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« Reply #18 on: May 13, 2010, 14:42:01 PM »

Thanks Smiley

Sorry, I don't know about the new engine, but if it were me programming it and also kept Haptek functionality in there, then I would make it so the interface would work with both.
« Last Edit: May 13, 2010, 14:52:04 PM by Freddy » Logged

Author Topic: Ultra Hal GUI Skins new home(Read 5576 times)
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« Reply #19 on: May 13, 2010, 15:29:55 PM »

That’s ok Freddy, my guess is that they will work with the new engine, could breathe some new life into Hal.

Actually im quite looking forward to the new engine, but I really want a male character but it seems that its all female, I don’t think that im going to have time to make my own character, will have to ask, beg someone like you, good with graphics, to make me one.  Roll Eyes
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Author Topic: Ultra Hal GUI Skins new home(Read 5576 times)
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« Reply #20 on: May 13, 2010, 15:52:06 PM »

Yes, new life I think is what is needed, UltraHal hasn't changed that much in the five years that I have known it really.  I'm looking forward to the new engine too.  I'd like to see Hal fully skin-able too, by which I mean the menu and also more options on the skins, like adding custom buttons for example.

Having said that, it would probably mean the old skins won't work any more, which is what we were hoping for five minutes ago lol

Making humans I find really difficult.  I did manage to make an okay female head one time and then I tried to make the body to go with it, but I lacked the skills.  Mind you my modelling seems to be better this time round, so who knows.  I will have to attempt it some time again I think.  There are so many unknowns around the new engine that aside from the modelling I wouldn't know what else to do.

I guess ideally you would have tasks separated out so that as a team the whole thing would come together.  This seems to be the way Robert wants to go and it sounds wise to me.
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Author Topic: Ultra Hal GUI Skins new home(Read 5576 times)
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« Reply #21 on: May 14, 2010, 13:32:50 PM »

Love the idea of putting more features on to the Hal skins, some how I don’t think it will happen, well not for a long time.

I had a feeling making humans in 3D was not an easy task, Im thinking of some robots Ive seen too, they look almost human but not quite right and they end up looking freaky and strange. 

And here’s hoping there is going to be a male character or two for the new Hal engine, In the perfect world I would like an old wise hippy male character for Xen.
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Author Topic: Ultra Hal GUI Skins new home(Read 5576 times)
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« Reply #22 on: May 15, 2010, 01:59:51 AM »

  Just uploaded the WinX Gui, sorry for the delay, everything seems to work fine.  Tried to upload a pic here but it is to large.
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