Dragon Tavern for Unity - Posted In Graphics


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DatahopaForumCreativityGraphicsDragon Tavern for Unity



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Dragon Tavern for Unity

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Online Freddy Topic starter
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Just got my Dragon Tavern accepted into the Unity Store  banana

Link to store page...


dtss.jpg
Dragon Tavern for Unity
* dtss.jpg (116.88 KB, 754x480 - viewed 486 times.)
Posted May 07, 2015, 21:52:32 PM Logged

Online Data
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Great news  Smiley

Doesn't really surprise me the Dragon Tavern was accepted, your work is excellent in my book  Cool
Posted May 07, 2015, 22:02:58 PM Logged

Online Freddy Topic starter
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Thanks mate, I'm really pleased  Cheesy
Posted May 07, 2015, 22:04:02 PM Logged

Offline DaveMorton
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Comfort the Disturbed! Disturb the Comfortable!

Let's hope you get lots of sales, Freddy! Smiley
Posted May 07, 2015, 23:49:22 PM Logged
Safe, Reliable Insanity, Since 1961!
Chat With Morti!

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Online Freddy Topic starter
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Me too, I priced it competitively. Thanks Dave  Cheesy
Posted May 08, 2015, 09:19:44 AM Logged

Offline DD1975
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That's nice Freddy.

Is that a game you're selling it in?
Posted May 08, 2015, 18:05:54 PM Logged
Smoke me a Kipper I'll be back for breakfast - Ace Rimmer

Online Freddy Topic starter
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Thanks  Cheesy

That's a world I made with a terrain generator. Basically it makes the landscape and drops trees and grass around. My side project will be a sort of exploration game with characters you can talk to aka chatbots. It's just a bit of fun. I'll be making more models for the store though.
Posted May 08, 2015, 19:08:16 PM Logged

Offline DaveMorton
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Comfort the Disturbed! Disturb the Comfortable!

When you get a chance, Freddy, you may want to check out this thread on chatbots.org that covers using unity with ChatScript, a popular chatbot engine which uses something other than AIML. Smiley
Posted May 08, 2015, 23:55:18 PM Logged
Safe, Reliable Insanity, Since 1961!
Chat With Morti!

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Online Freddy Topic starter
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I'll check it out but I have started making my own scripting language - I named it ElfScript. It's inspired by AIML and at the moment does similar things. I'm currently working on the parser. I'm thinking of selling this as part of a Unity asset too. The idea is to have more intelligent NPCs. It's going to do some cool stuff - like for example characters that know what you have done and change their conversation due to game events. And rather than predicates I'm using game variables, so chat can be very flexible and linked to the game.
Posted May 09, 2015, 10:43:43 AM Logged

Offline sybershot
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looks cool Freddy, great job, may the sales be many
Posted May 11, 2015, 02:05:28 AM Logged

Online Freddy Topic starter
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Thanks Syber  Cheesy
Posted May 12, 2015, 16:56:58 PM Logged
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