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DatahopaForumPC RelatedPC GamesF1 2011 Developer Diary - Release Date


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F1 2011 Developer Diary - Release Date

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DataTopic starter
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« Reply #15 on: October 31, 2011, 12:52:06 PM »

Not made by me but I liked this video of crashes in F1 2011, does show off the game physics quite well.

50 crashes in F1 2011

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Author Topic: F1 2011 Developer Diary - Release Date(Read 12583 times)
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« Reply #16 on: October 31, 2011, 15:24:19 PM »

I had to watch that a couple of times, just to catch enough detail, and I'm sure I've missed a lot, even so.

First off, that game has some great physics - without a doubt the best I've seen so far. That said, though,there were a few things that I noticed that actually detracted a bit from the experience, overall:

1.) The front wing looked as if it "ghosted" through the front portion of the monocoque in a couple of the crashes, passing through the assembly, with both the wing and the nosepiece remaining in "one piece".
2.) That front nosepiecs seems to be awfully tough; too tough, in some crashes. Those things are designed IRL to absorb the energy of a collision, which means they are supposed to crumple and deform much more than the game allows for.
3.) In some of those wrecks, there seemed to be more loose tires (or is it tyres, over there?) flying around than could be accounted for. Perhaps they come from more damage that's occurring outside the viewable area, but I'm not sure. The trajectories are too far off to make that a likelihood.

I know, I know. I'm nit-picking again. It's only because I'm jealous, you know. Tongue
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Author Topic: F1 2011 Developer Diary - Release Date(Read 12583 times)
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« Reply #17 on: October 31, 2011, 16:02:20 PM »

Very nit picky but I think if it wasn't for people spotting things like this then we wouldn't have got to this stage in terms of detail.  Maybe the next version will be more to your liking Wink
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Author Topic: F1 2011 Developer Diary - Release Date(Read 12583 times)
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« Reply #18 on: October 31, 2011, 17:17:29 PM »

You know what it is, I think, as we get closer to real life in games we now see all the things that aren’t quite right yet, in time they will get there.

On the positive side, the way the cars react in the crashes, their movement, spinning round ect, is pretty close indeed, to my eyes. 
 
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« Reply #19 on: October 31, 2011, 17:53:47 PM »

Looks pretty good.

I noticed a couple of other nit picking points. The suspension stays at the angle it would with the wheel on even when the wheel is off. i.e. it doesn't flap around.

At the end some of the wheels go below the track.

But I do like the way the suspension compresses. Looking the best yet but still room for improovement.
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Author Topic: F1 2011 Developer Diary - Release Date(Read 12583 times)
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« Reply #20 on: October 31, 2011, 21:26:24 PM »

I think you're right, Data. The more a game or CGI movie exceeds our expectations, the higher we raise those expectations. It's a viscous cycle, but it does lead to ever greater things. Smiley
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Author Topic: F1 2011 Developer Diary - Release Date(Read 12583 times)
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« Reply #21 on: November 03, 2011, 19:58:01 PM »

You know what it is, I think, as we get closer to real life in games we now see all the things that aren’t quite right yet, in time they will get there.

I think you're right, Data. The more a game or CGI movie exceeds our expectations, the higher we raise those expectations. It's a viscous cycle, but it does lead to ever greater things. Smiley

Yes indeed.  I think there's also something else going on too.  Back in the day when it was all kicking off we had to use our imagination to fill in the missing parts.  Sure the cars were blocky but your imagination made up for what was visually lacking and you still enjoyed the game.  I guess it's a bit like how a movie is rarely as good as the book...

And yes, I did have a point...nowerdays are we getting so close to reality that we don't have to imagine so much, and because of that we judge it more in terms of reality ?

I have to admit that my expectations of a game are high these days in terms of the graphics.  When I was a young gamer on my Spectrum I was always an advocate of the game itself being more important than the graphics.  These days I want to be more visually impressed too. Ya know the whole immersion thing, which is so important in the games I like...RPGs, MMORPGs etc.
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Author Topic: F1 2011 Developer Diary - Release Date(Read 12583 times)
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« Reply #22 on: November 03, 2011, 20:38:45 PM »

Well summed up Freddy, so we all agree  Cool
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Author Topic: F1 2011 Developer Diary - Release Date(Read 12583 times)
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« Reply #23 on: November 05, 2011, 11:35:34 AM »

I hope human imagination is infinite 'cos human stupidity appears to be. We need something to ofset idiots.  Grin

I have read several books I would love to see as films but will prob never be made. One in question is 'Otherland' by Tad Williams (4 X 700odd pages) and is set in VR but also leans toward fantasy.

Why I mention it is in the book there is a meeting set in VR and the visitor can tell the how expensive the VR setup is 'cos he can see reflections in the virtual raindrops. All rendered in realtime. We're still a long way off.
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